
This benchmark focuses more on the GPU side of DirectX 12 – on improved rendering techniques and visual quality rather than on the CPU scaling aspects that made Ashes of the Singularity stand out from other graphics tests we have utilized. UPDATE: It turns out that the game will have a fall-back DX11 mode that will be enabled if the game detects a GPU incapable of running DX12. Though scheduled for release in Q4 of this year, Microsoft and Lionhead Studios allowed us early access to a specific performance test using the UE4 engine and the world of Fable Legends.
#Fable 4 engine for windows 10#
This title will be released on the Xbox One and for Windows 10 PCs and it will require the use of DX12. Today we dive into the world of Fable Legends, an upcoming free to play based on the world of Albion. Both of these tests were pinpointing one particular aspect of the DX12 API – the ability to improve CPU throughput and efficiency with higher draw call counts and thus enabling higher frame rates on existing GPUs. Our adventure into the world of DirectX 12 and performance evaluation started with the 3DMark API Overhead Feature Test back in March and was followed by the release of the Ashes of the Singularity performance test in mid-August.

When approached a couple of weeks ago by Microsoft with the opportunity to take an early look at an upcoming performance benchmark built on a DX12 game pending release later this year, I of course was excited for the opportunity. We got to spend some time with the new Fable Legends benchmark courtesy of Microsoft to continue our look at DX12 performance.īenchmark Overview We got to spend some time with the new Fable Legends benchmark courtesy of Microsoft to continue our look at DX12 performance.
